ZeroSpace Keybindings & Controls
Default and recommended ZeroSpace PC keybindings for RTS movement, hero abilities, control groups, and camera. Optimize controls before Galactic War.
PC-first control philosophy
ZeroSpace launches on Steam Early Access July 20, 2026 as a PC real-time strategy title with RPG hero control, and Starlance Studios built input around mouse precision plus keyboard shortcuts familiar to RTS veterans. Efficient keybindings are not cosmetic—they determine how fast you produce units, snap heroes between lanes, and activate mercenary combos during Galactic War Season Zero matches. This guide documents default bindings, competitive recommendations, and remapping tips aligned with the in-game settings menu.
Before customizing, complete the opening campaign tutorials or a few skirmish rounds on default bindings to learn baseline labels. Then remap incrementally; changing every key at once disrupts muscle memory. Pair this page with quality-of-life settings for camera, grid, and selection behavior that complements your keyboard layout.
Content creators and left-handed players should export or screenshot their final layouts—future patches may add profiles, but community documentation helps premade teams sync callouts before ranked queues go live.
Default camera and selection bindings
Camera control follows RTS conventions: edge scroll or middle-mouse drag pans the battlefield, while wheel zoom adjusts height for tactical overview during control tower fights. Select units with left-click, add to selection with shift-click, and issue attack-move via the standard key (default A in many RTS titles—confirm in ZeroSpace settings at launch).
- Select all army —Double-tap control group keys or use select-all military hotkey for crisis defense.
- Control groups —Ctrl + 0— assigns groups; Shift + number adds units without overwriting.
- Hero focus —Dedicated hero select key snaps camera to commander—critical when juggling mercenary actives.
- Minimap ping —Alert teammates in co-op and premade Galactic War squads.
- Idle worker —Jump economy units to idle resource nodes quickly during macro spikes.
Rebind minimap zoom if you accidentally misclick on ultrawide monitors; the QoL controls guide expands on UI scaling options that interact with selection hitboxes.
Hero abilities and mercenary actives
Hero kits and mercenary abilities map to Q, W, E, R style slots by default, with optional modifier keys for target-ground skills. ZeroSpace telegraphs ability ranges clearly, but high-level play demands quick casts while maintaining production—practice ability sequences in skirmish before Season Zero ranked stress.
Recommended competitive habits include:
- Place ultimate abilities on keys reachable without stretching—some players mirror MOBA layouts.
- Separate mercenary actives from hero actives mentally; miscasts waste synchronized combos from the loadout tier list.
- Use quick cast toggles if available in QoL settings for ground-target powers.
- Bind ping and focus fire to mouse side buttons if your hardware supports it.
Faction-specific units with activated weapons—especially Xol psionics and Legion siege lines—may appear on unified command cards; review faction pages when learning unique hotkeys.
Production, build menus, and remapping workflow
Structure and unit production use grid hotkeys when enabled—a hallmark RTS optimization. Enable grid keys in settings, then memorize one faction's production chain at a time. The how to play guide lists economic timings that assume fluent build menu access without mouse hunting.
To remap safely: open Settings —Controls, duplicate profiles before editing defaults, and test changes in skirmish against medium AI. Verify conflict warnings if the UI highlights overlapping bindings. Share profiles with co-op partners when running dual-combat roles from the co-op mode guide.
Hardware checklist from system requirements: mechanical keyboards reduce ghosting when holding shift control groups; gaming mice with two side buttons accelerate camera reset and hero cycling. Finally, revisit bindings after major patches on the release roadmap—new units or mercenaries may introduce additional ability slots.