Minor Update — July 26, 2026

ZeroSpace Minor Update (July 26, 2026): matchmaking after accept fixed, double-click/Ctrl-click selection, Grey Horizons AI difficulty scaling, Galactic War reward strip, loading crash fix.

What shipped on July 26

On July 26, 2026, Starlance Studios published Steam news Minor Update - July 26th 2026 — a focused quality and reliability patch two days after the July 24 Weekend Update. Unlike the Weekend Update’s balance and portrait package, this build targets matchmaking edge cases, unit-selection feel, campaign AI scaling on Grey Horizons, Galactic War post-match rewards, and a loading-screen crash.

Keep the client fully updated before Season Zero co-op or Invitational ladder streams. If you still crash on load, pair this page with troubleshooting and the earlier Day One notes.

General & selection quality-of-life

  • Matchmaking — Fixed cases where matchmaking could fail after a match was already found (accept / join race conditions).
  • Double-click selection — More reliable same-type unit picks on the battlefield.
  • Ctrl-click & select-all — Better match the intended unit type, including molten variants that previously mixed incorrectly with base forms.
  • Minimap / move commands — No longer interfere with double-click selection (common source of “I selected the wrong army” friction).
  • Localization — Updated translations and UI text across supported languages.

Revisit keybindings and QoL settings if you remapped select-all or control groups during launch week — the July 26 selection pass makes default binds feel closer to classic RTS muscle memory.

Campaign: Grey Horizons difficulty scaling

AI mission damage can now scale by mission setup and selected difficulty, with Grey Horizons called out as the mission using the system. Raising difficulty (or mission setup options that previously felt flat) should produce clearer damage pressure instead of a one-size-fits-all AI hit profile.

Campaign commanders who stalled on Grey Horizons after the Weekend Update balance changes should re-test on their preferred difficulty before assuming a softlock. Cross-check mission order tips on the campaign walkthrough and prologue guide.

Galactic War rewards & bug fixes

Galactic War post-match UX:

  • Match rewards now spotlight item drops so loot is harder to miss after a planet fight.
  • Improved reward icons and hover details on the post-match rewards strip.

Bug fixes also in this build:

  • Loading-screen crash related to text initialization.
  • Replay-only movement animation stutter for She Who Stalks.
  • Improved Grey Horizons mission setup and related issues.

Season Zero still runs through August 2, 2026 — see the Season Zero guide and events hub. This Minor Update does not replace the July 24 competitive balance pass; treat PvP lists on PvP meta as still keyed to Weekend Update numbers until Starlance ships the next balance package.

Frequently Asked Questions

Is the July 26 update a balance patch?
No. Steam titles it a Minor Update. It focuses on matchmaking, selection, Grey Horizons AI scaling, Galactic War reward UI, and crash/animation fixes — not faction or mercenary balance numbers.
Why does Grey Horizons feel different after July 26?
AI mission damage can now scale with mission setup and selected difficulty on Grey Horizons. Re-test on your usual difficulty before changing loadouts.
Did selection bugs get fixed?
Yes. Double-click selection is more reliable; Ctrl-click and select-all better match unit types including molten variants; minimap/move commands no longer break double-click picks.
Where do I go after updating?
Verify files on Steam, then return to Season Zero co-op or practice selection in skirmish. Use troubleshooting if the loading-screen crash still reproduces.

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