What Is ZeroSpace?

ZeroSpace is a sci-fi RTS+RPG from Starlance Studios on Steam. Learn how hero loadouts, four factions, campaign choices, and Galactic War fit together at Early Access launch.

ZeroSpace real-time strategy gameplay with units and a hero commander on a sci-fi battlefield

A hybrid RTS and RPG on a galactic scale

ZeroSpace is a real-time strategy game with deep role-playing progression, developed by Starlance Studios and launching into Steam Early Access on July 20, 2026. Rather than treating your commander as a passive observer, ZeroSpace puts a persistent hero at the center of every battle. You build bases, produce armies, capture map objectives, and simultaneously grow a loadout of abilities, gear, and mercenary companions that carry between missions and modes.

The design goal is familiar to fans of classic RTS titles, but the moment-to-moment loop adds RPG decision-making: which mercenary slot to fill, which tech branch to prioritize, and which dialogue choice to make when the campaign presents a fork. If you enjoy games where strategic macro meets character buildcraft, ZeroSpace targets that intersection deliberately. The wiki covers factions, modes, controls, and tier lists so you can plan before day one.

At launch, four playable factions anchor the roster: the disciplined Protectorate, the aggressive Grell, the combine-focused Xol, and the relentless Legion. Each faction ships with unique units, heroes, and tech identities. Six mercenary factions at Early Access extend your army composition with cross-faction flexibility that matters in both PvE and competitive playlists.

Core gameplay pillars

ZeroSpace battles play out on multi-lane maps where control towers, resource nodes, and hero positioning decide tempo. Standard RTS fundamentals apply—scouting, economy scaling, and timing attacks—but hero abilities can swing fights that would otherwise be lost on unit count alone. Your commander level persists across the campaign, skirmish, and Galactic War, so learning one mode reinforces the others.

  • Base building and production —Expand from a starting structure, secure secondary locations, and tech into faction-specific unit lines.
  • Hero loadouts —Equip weapons, modules, and abilities; mercenary slots add combo potential. See the loadout builder for planning.
  • Objective control —Maps feature capturable points that alter vision, resources, or win conditions depending on mode.
  • Narrative choices —The campaign uses Mass Effect-style branching decisions that affect allies, missions, and long-term story state.

New players should start with the how to play guide, then branch into faction pages or the Galactic War beginner guide before jumping into ranked seasonal play.

Modes and content at Early Access

Early Access ships with a full 13-mission campaign, skirmish against AI, cooperative support, and the first seasonal competitive format: Galactic War Season Zero, running July 20 through August 2, 2026. Galactic War layers a strategic map over individual RTS matches, so macro decisions about where to push on the galactic layer translate into which skirmishes you must win on the ground.

Between modes, progression is shared where it matters: hero levels, unlocked mercenaries, and learned tech paths reduce the friction of switching from story content to multiplayer. The release roadmap outlines what Starlance Studios expects to add during Early Access, including additional missions, balance passes, and live-service seasons for Galactic War.

Competitive players will gravitate toward Galactic War tier lists and PvP build recommendations, while story-focused commanders can follow the campaign walkthrough for mission-by-mission guidance. Co-op supports friends who want to tackle missions together without the pressure of ladder ranking.

Who ZeroSpace is for

ZeroSpace appeals to RTS veterans who miss base-building combined with a persistent avatar, and to RPG players curious about strategy games but intimidated by pure macro titles. The tutorialization in campaign prologue missions eases economy management, while skirmish and custom games allow sandbox experimentation with every faction.

If you are comparing ZeroSpace to other sci-fi strategy games, expect faster combat cadence than traditional grand strategy, with more hero focus than classic Command & Conquer-style design. Check system requirements before purchase, read our Early Access review for an honest launch snapshot, and bookmark faction pages to decide your main before Galactic War Season Zero begins.

Starlance Studios has positioned ZeroSpace as a live game: balance updates, seasonal map rotations, and community feedback channels on Steam will shape the months after July 20. This wiki will track mercenary changes, unit stats, and mode-specific strategies as patches land.

Frequently Asked Questions

What genre is ZeroSpace?
ZeroSpace is a real-time strategy game with RPG progression. You control armies and bases like a traditional RTS while leveling a persistent hero, equipping loadouts, and recruiting mercenaries across campaign and multiplayer modes.
When does ZeroSpace release on Steam?
ZeroSpace enters Steam Early Access on July 20, 2026. Galactic War Season Zero begins the same day and runs through August 2, 2026.
How many factions and mercenaries are in ZeroSpace at launch?
There are four playable factions—Protectorate, Grell, Xol, and Legion—and six mercenary factions at Early Access, with 10 hero commanders and 90+ unique units.
Does ZeroSpace have a single-player campaign?
Yes. Early Access includes 13 campaign missions with branching narrative choices similar to Mass Effect-style decision points that affect story outcomes and available allies.
Can I play ZeroSpace with friends?
Yes. ZeroSpace supports cooperative play alongside skirmish, campaign progression, and the Galactic War competitive season. See the co-op mode page for details on supported playlists.

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