ZeroSpace Heroes

Browse ZeroSpace hero commanders: Grace, Mirror, Nero, Hel, Weaver, Grinder, and more. Roles, bonuses, loadout synergies, and best modes for each hero.

How heroes work in ZeroSpace

Every ZeroSpace match centers on a persistent hero commander who fights alongside your army. Heroes gain levels, equip gear modules, and unlock abilities that persist across the campaign, skirmish, co-op, and Galactic War. Choosing a hero is as important as choosing your main faction—they define your micro ceiling and which mercenary pairings shine.

Heroes complement—not replace—faction units. A Grace infantry rush still needs Protectorate production behind it; Hel’s shields amplify Marran tanks but cannot win alone. Use the loadout builder to preview hero + mercenary + faction synergy before queuing. Cross-reference best loadouts for Early Access meta picks.

Campaign heroes like Nero introduce narrative systems; multiplayer heroes focus on combat roles. All heroes listed below appear in wiki loadout data and Early Access rosters—stats may shift with balance patches noted on PvP meta pages.

Grace —field commander

Grace boosts infantry damage and extends jump range for commando-style units, making her the flagship hero for aggressive Protectorate openings. She rewards players who stutter-step melee infantry and time ability spikes before tower commits. Pair with mercenaries that add frontline durability—Marran tanks or Koru sustain—so commandos do not overextend without support.

In Galactic War, Grace excels on sectors needing fast tile flips where early tower fights decide matches. Avoid mirror matchups against heavy anti-infantry comps without scouting—swap mercenary slots using guidance from Galactic War strategy. Campaign players can experiment with Grace after the prologue before investing gear modules.

Learn Grace fundamentals in the how to play guide, then graduate to Protectorate unit counters for mid-game transitions.

Mirror, Nero, and campaign-focused heroes

Mirror enhances recon and flanking maneuvers—ideal for information-heavy Galactic War scouting and players who punish overextensions. Mirror pairs with stealth or mobility mercenaries such as Endari void units or Valkaru shock troops for pick compositions. Vision control on galactic sectors becomes easier when Mirror players call tower contests based on enemy rotations.

Nero serves as campaign prefect with political choices affecting unit availability in story missions. Nero’s value peaks in campaign walkthrough routes where dialogue branches lock allies or gear. Multiplayer players may use Nero less than Grace or Hel, but campaign progression on Nero paths unlocks narrative content that informs lore and occasional gear rewards transferable to other modes.

When replaying campaign for alternate choices, document Nero decisions—some branches gate optional missions with unique XP rewards that accelerate hero levels for Season Zero.

Hel, Weaver, Grinder, and siege specialists

Hel anchors frontlines with superior shields, pairing naturally with Marran mercenary tanks for defensive Galactic War holds—especially choke maps like Frozen Watch. Hel wants controlled engagements, not scattered chases. Hold towers, absorb burst, and let allies flank.

Weaver accelerates Grell biomass spread and creep expansion—mandatory reading for Grell map control strategies. Weaver players should master control tower timing because creep bonuses multiply objective value. Counter Weaver by denying expansions early before biomass snowballs.

Grinder breaks fortified positions with mech support, shining in Legion and Protectorate siege comps. Bring Grinder when enemies turtle on towers or ice chokes. Study mercenary siege tools to layer breaks—Grinder opens holes, mercs secure the cap.

Rotate heroes as you rotate factions during skirmish practice—hero muscle memory is as important as production keys mapped on the keybindings page.

When a new hero launches post–Early Access, expect tier list shuffles—bookmark this page and revisit after patch notes to see whether ability changes shift mercenary pairings you rely on in Galactic War.

Choosing your main hero

Pick one hero aligned with your faction main and practice at least ten skirmish matches before swapping. Hero abilities feel subtle in campaign but decisive in Galactic War tower fights where cooldown sync wins sectors. If you main Protectorate, test Grace and Hel in alternate weeks—aggression versus anchor—to learn which fits your alliance role.

Grell players should default to Weaver until map control fundamentals are automatic; Legion and Protectorate siege players should experiment with Grinder once tower sieges become your primary win condition. Mirror suits players who enjoy scouting-heavy Galactic War flex roles on the strategic map.

Hero gear modules from campaign and seasonal rewards amplify these roles—complete story missions listed in the campaign walkthrough even if multiplayer is your end goal, because XP gates some ability tiers at launch.

Frequently Asked Questions

How many heroes are in ZeroSpace at Early Access?
Early Access launch includes six featured hero commanders in wiki loadout data: Grace, Mirror, Nero, Hel, Weaver, and Grinder. Additional heroes may arrive in post-launch updates.
Do hero levels carry over between modes?
Yes. Hero progression, gear, and unlocked abilities persist across campaign, skirmish, co-op, and Galactic War.
Which hero is best for beginners?
Grace offers straightforward infantry aggression that teaches micro fundamentals. Hel is strong for defensive learners who prefer holding objectives over all-in rushes.
Can I swap heroes between Galactic War matches?
Hero selection typically happens during loadout preparation between sector matches. Check Galactic War mode rules for season-specific restrictions on mid-season hero swaps.
Where do I plan hero and mercenary pairings?
Use the loadout builder tool on this wiki to see synergy notes, weaknesses, and recommended modes for each hero, faction, and mercenary combination.

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