Launch Week Patch Notes

ZeroSpace Day One Patch is live: profile/loading crashes fixed, friendlier defaults, chat, leaderboards, Xol matchmaking rules. Updated July 26, 2026 with Weekend Update and Minor Update links.

Patch cadence through July 26, 2026

ZeroSpace entered Steam Early Access on July 20, 2026. Starlance Studios has shipped three public Steam updates in the first launch week:

  1. Day One Patch — live (Steam news: “Our Day One Patch is now live!”) — performance, crashes, UI defaults, chat, leaderboards, and early gameplay fixes.
  2. Weekend Update (July 24) — resolution fixes, large UI pass, Medal.tv integration, new portraits, and the first competitive balance patch. Full breakdown: Weekend Update July 24.
  3. Minor Update (July 26) — matchmaking reliability, selection QoL, Grey Horizons AI difficulty scaling, Galactic War reward UI, and loading-screen crash fix. Details: Minor Update July 26.

If the client still misbehaves after these patches, use troubleshooting. Event calendar: live events hub.

Day One Patch — confirmed live fixes

Official Day One notes prioritize player-reported crashes and usability:

  • Crashes — Fixed crashes when viewing player profiles and on loading screens; misc exit/close-game reliability.
  • Defaults — Friendlier default settings; settings reorganized; resolution scale defaults to 100% to reduce blurry/fuzzy graphics; control groups and unit name tooltips shown by default.
  • Performance — More performant VFX types; off-screen unit FX removed immediately instead of fading out.
  • Social / matchmaking — General chat works; fixed being pulled into lobbies by previous party members; SteamVR no longer opens incorrectly with a Valve Index connected; harvester selection improvements.
  • Versus — Leaderboards work; Random can no longer roll Xol in matchmaking; Xol cast-range upgrade cost fixed (400 → 200).
  • Campaign — Rare Operation Moby softlock fixed; Containment Breach victory timer adjusted; dialogue timing tweaks; in-game roadmap added.
  • UI — Home/versus styling refresh (start of a larger UI update); settings spacing/scroll fixes; language names shown in their own language.

Starlance noted higher-priority follow-ups still in progress after Day One (resolution consistency and further UI). Those shipped in the July 24 Weekend Update.

What changed for Season Zero and ranked players

Xol remains out of intentional ranked rolls via Random, matching the launch balance-testing plan on the Xol guide. Galactic War saw Starport production-ghost fixes. After Day One, the July 24 balance pass nerfed several high-mobility scouts and Endari Devourer harvester snipes — revisit PvP meta and Galactic War picks.

Launch pricing remains $35.99 USD (10% off $39.99) through August 3, 2026; Starlance has noted Early Access pricing may rise as content expands, so the launch window is the best entry price for most regions.

Events still running

  • Galactic War Season Zero — Through August 2, 2026. Guide: Season Zero.
  • First Contact Invitational — Ladder to August 8, Swiss + playoffs August 9, $13,000 pool. Page: Invitational.
  • Clip contests — Discord streamer clips ($100+$100) plus Medal.tv Bastion portrait quest from the Weekend Update.

Frequently Asked Questions

Is the Day One Patch actually live?
Yes. Starlance published “Our Day One Patch is now live!” on Steam, covering crashes, defaults, chat, leaderboards, and early gameplay fixes.
What is the July 24 Weekend Update?
A second launch-week patch with resolution fixes, UI polish, Medal.tv integration, new portraits, and the first faction/mercenary balance changes. See the dedicated Weekend Update guide.
Can Random pick Xol in matchmaking?
After the Day One Patch, Random can no longer give Xol in matchmaking. Xol remains available in other modes while ranked balance testing continues.
Where should I report bugs now?
Use the in-client bug icon (top right), Steam forums, or the Discord bug-reports channel. Include whether you are on Day One + Weekend Update + July 26 Minor Update builds.

Related Pages